
Unlike in the predecessor, you can pick up the pistol very early. The weapon set is very limited and it is gradually unlocked. The difficulty curve is much more flat than in the predecessor, despite numerous scripted surprises and excellent ambushes. Later in the game, soldiers with machine guns join the list, and at the very end you will also encounter very dangerous soldiers with shotguns. The more resilient and dangerous Houndeyes impressed me the most, as they were no longer cannon fodder, but a serious adversary. The set of opponents is quite diverse and contains a vast array of creatures from Xen, among which you will find some reskinned or otherwise modified enemies. I didn't like that some puzzles were made too obvious, and I also didn't like the innovative, but otherwise boring, car ride. Playing is very diverse, because the set of puzzles is quite varied and it includes everything from pressing buttons, searching for access cards, guiding NPCs and also jumping challenges. All this greatly increases the feeling of non-linearity. The levels contain quite a few alternative routes to your target, there is some backtracking, and there are also tasks that can be done in any order. The maps are more complex, they contain more detail and new textures, they have an excellent layout of elements and lighting, and everything is nicely rounded up by the good connection of parts. The predecessor did not really impress me with the mapping quality, but the second part improved in practically all areas. Custom speech also provides some information, but I wished it would be recorded in better quality. You uncover it with the help of video sequences, monologues and through reading the notes that lie around.

Unlike the predecessor, the second part has a story, which has some flaws, but regardless of them, I liked it quite a bit. You are in a completely unknown part of Black Mesa, and thus have limited access clearance, additionally, you have no idea where to go.

When you woke up, you managed to escape, but the path to your rescue will not be easy. Jonathan Wood) and lock you into an improvised prison cell, which was poorly chosen.

In it, the soldiers managed to capture you (Dr. Breakdown 2: Afterwards is a direct continuation of the events in the first part.
